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Showing posts from August, 2015

Grog 1699 Game Design - What would you do differently?

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With the advent of Black Sails  on the History channel (186 on DStv), I'm reinvigorated in my desire for this to be a success. You can bet your socks there will be both Billy Bones and Captain Flint characters. If you have any feedback on the process I'm using to design Grog 1699 (working title) don't hesitate to let me know. Let's go into the first stage of Grog 1699 a bit. It would be called something akin to "Recruit and Equip." "Recruit and Equip   Setting: Port (Town) Goal: Assemble your crew and equip your ship Challenge: Attaining the goal while everyone is trying to get the best crew members and equipment. It will require careful management of time and money. I'm keen to include an element of gambling in this portion. Perhaps a card mini-game against pirates in a tavern? Something like that." This phase would start with all the seafarer cards laid out in the centre of the table. Perhaps there would be around 50 in the final